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Prototype Development Services

A prototype is a question in disguise. Will people understand this flow? Does this interaction work on a phone? Is this worth building at all? We define the question first, pick the cheapest fidelity that answers it, and test it with people who match your users. What it can't prove - demand at scale, security, performance - we say up front.

From question to answer

Four steps from a question to an answer. Each one ends with something you can review.

The Question & the Scope

A prototype without a question is an expensive sketch. We name the target user, the flow being tested and what counts as a pass, then flag the constraints - data, integrations, platforms - that would block a later build.

  • The question, with pass and fail criteria
  • Target user and recruitment plan
  • Core flow and screens in scope
  • Fidelity plan for the build
  • Assumptions to test
  • Technical constraints flagged by engineering

Prototype development, matched to the question you're asking

From a quick wireframe to a functional prototype on real data. Fidelity follows the question, not a package.

Low-Fidelity Wireframing

Rough boxes and arrows that settle the logic before anyone argues about colours.

Interactive Clickable Prototypes

High-fidelity click-throughs for web and mobile, in Figma or Framer, close enough to the real product to test with real users.

Usability Testing & User Feedback

Sessions with recruited participants who match your audience, with consent handled and findings tied to the question being tested.

Technical Feasibility Validation

Engineers review the prototype's assumptions while it is being built, so nothing gets approved that development can't deliver.

Steering-Committee & Stakeholder Demo Builds

Prototypes built to support a funding or go/no-go decision: polished enough to show the intended experience, and clearly labelled as a demo rather than a product.

Design System & Handoff Documentation

Component library, interaction specs and decision notes, so a development team starts from decisions rather than screenshots.

One question, and the cheapest test that answers it

Every idea rests on assumptions. A prototype's job is to break the weak ones while breaking them is cheap.

001

Fidelity Matched to the Question

Wireframe, clickable or functional, picked by what the prototype has to settle rather than by a fixed package.

002

Recruited Users, Not Colleagues

Sessions run with people who match your audience. Internal review measures opinion, not behaviour.

003

Feasibility Checked Before Sign-Off

Engineering reviews technical assumptions during the build, so every approved design is one development can deliver.

004

Limits Stated Plainly

A prototype can show that a flow works. It can't prove demand at scale, security or performance, and the report says so.

Prototyping with a paper trail

An undocumented prototype is a lesson nobody gets to reuse.

Every round is saved with what it was testing and what happened when real users tried it, so a decision made early doesn't get re-argued later.

Every round, documented. Files, versions and decision notes are part of the hand-over, ready for whichever team builds next.

Version-Controlled Iterations

Each round saved and labelled, so a rejected direction can be revisited if later feedback points back to it.

Realistic, Never Live

Representative or anonymised data in an isolated environment when realism matters. Never live production data or credentials.

Component-Based Design Systems

Built from a reusable component library from the first wireframe, so the hand-over isn't a pile of one-off screens.

Accessible From the First Draft

Colour contrast, touch-target size and screen-reader order checked while changing them is still trivial.

Cross-Device Testing

Tested on the device classes your users actually carry, not only on a designer's laptop.

Documented Rationale

Each major interaction decision recorded with its reason, so developers aren't left guessing why a flow works the way it does.

The prototyping toolkit

The tool follows the question. A quick sketch and a functional prototype on real data don't need the same software.

Figma

Our starting tool for screens and click-throughs on any platform.

Shared file · client co-edits

Framer

Prototypes where animation, transitions and motion are part of the question.

Publishable preview link

ProtoPie

Sensor-driven or hardware-adjacent interactions - camera, voice, device motion - that standard design tools can't simulate.

Device-tested build

Bubble / Webflow

Functional prototypes on real logic and data, without a full development sprint.

Live, testable URL

Tool-agnostic hand-over. What matters after hand-over is the decisions and specs behind the prototype, documented independently of any tool.

User Testing

MazeUserTestingLookback

Handoff & Specs

FigmaZeplin

Whiteboarding & Flows

MiroFigJam

Why products ship untested

Skipping straight to code feels faster. The bill for a wrong guess just arrives later, and larger.

Sign-Off on Looks

Designs approved for how convincing they look in a meeting, not for how users behave. The gap surfaces after launch, as a rebuild.

Feasibility Assumed

No engineer checks the prototype's assumptions, so development later compromises the design or starts over.

One Round, Then Ship

A single round of testing is treated as final, instead of iterating on what that first round actually showed.

How we run prototypes

The difference shows before development starts: whether a partner tests the idea or just renders the screens.

01

A Question Before a Screen

The question is written down before the first frame is drawn.

02

Clickable, Not a Slide Deck

You review something you can click through and put in front of a real user.

03

Recruited, Consenting Participants

Testing runs with people who match your audience, recruited and briefed properly, with recordings handled under their consent.

04

A Hand-Over Developers Can Use

Specs, components and decision notes, plus a plain list of the shortcuts that must never reach production.

Prototypes for industries where a wrong flow is costly

Sectors where a confusing screen or a missed step costs far more than a round of user testing.

Prototyping, answered

A prototype is a testable model of an idea - wireframes, a clickable design or a functional mock-up - built to answer a question before production code is written. An MVP is a working product real users rely on. The prototype decides whether the MVP is worth building.

What do you need
a prototype to prove?

Tell us what you're unsure about. We'll turn it into a testable question, pick the fidelity that answers it, run it past recruited users, and give you a go, revise or stop recommendation before development budget is committed.

One question per prototype
Real users, recruited
Disposable code labelled
ISO 9001:2015 certified

Have a project in mind?

Let's talk